Memory that matters
Past encounters, promises and decisions shape future interactions.
Remember what shapes what comes next.
NARRATIVE AI FOR VIDEO GAMES
Build game characters that remember player actions, form evolving relationships, and act within the game world. Narrative AI in service of your vision.
Built for Unity Designed for studios
Persistent memory
Evolving relationships
Contextual actions
Unity integration
INTELLIGENCE IN SERVICE OF STORY
An action remembered. Trust earned. A decision shaped by the situation. Esyle connects narrative AI to your game’s events, bringing continuity to every encounter.
BEYOND A LINE OF DIALOGUE
Six capabilities to make your NPCs
active participants in your world.
Past encounters, promises and decisions shape future interactions.
Remember what shapes what comes next.Trust, suspicion or attachment: relationships grow through the player’s actions.
A bond beyond dialogue.A threat changes priorities. The character adapts its behaviour to the urgency of the scene.
Respond to the world, beyond words.Location, nearby characters and events ground every line of dialogue.
Every response belongs in your world.Guide, warn, flee or help: narrative intentions become actions defined by your game.
From narrative to gameplay mechanics.Connect your events, character states and actions to integrate Esyle into your scenes.
Your game stays at the centre.ONE SCENE. MANY POSSIBILITIES.
Change your shared past.
See how it changes the encounter.

You ask her to guide you
to the citadel.
The scene is calm, for now.
“I haven’t forgotten what you did for my brother. I’ll show you the passage.”
A meaningful memory changes the relationship and opens up another action.
A scripted example illustrating Esyle’s capabilities. This local simulation does not call the AI engine.
FROM YOUR WORLD TO THEIR DECISIONS
Esyle fits into your game loop.
You define the narrative framework and available actions.
Their role, backstory, personality and the limits of their knowledge.
Game events, relevant memories and the state of the scene.
A response and behaviour informed by the situation.
Your game logic validates and executes permitted actions.
Connect narrative to what actually happens in your game. Start with one character, one scene and one behaviour to explore.
eventintentionactionThe character proposes an intention.
Your game decides what can happen.
YOUR WORLDS, THEIR STORIES
NARRATIVE RPGs
Let yesterday’s choices shape your party’s conversations and decisions today.
IMMERSIVE WORLDS
Give inhabitants continuity between encounters as the player’s story unfolds.
ADVENTURE & SURVIVAL
Explore allies whose intentions adapt to danger and events in the world.
GOING FURTHER
Esyle focuses on character continuity: what they know, their relationship with the player, how they read the situation and the actions they can propose. Dialogue is part of that experience.
It’s a good starting point for a concrete use case: one NPC, one event, a few memories and a small set of actions. The demo lets us explore this scope with your team.
Your scenario, the consistency of reactions, the Unity integration framework and your project’s constraints. Performance, costs and access terms need to be evaluated for your use case.
BRING YOUR NEXT ENCOUNTER TO LIFE
Building an RPG, a narrative adventure or an immersive world? Let’s start with a scene from your game.
founder@esyle.devA conversation about your project, your characters and your integration requirements.